3D generalist and AI engineer from Belo Horizonte, Brazil. I model, texture, light and render in Blender (Cycles and EEVEE) and Unreal — and I teach it, which means I write workflows other people can follow. Available for remote, asynchronous AI-training and freelance work.
[email protected]
Interior look-dev — Unreal
Lighters — product render
Time bomb — game asset
Yogurt — packaging
PicPay — national campaign
Ceramics → 3D → VR
Wood, fibers, 3D printFine Arts degree from UFMG with a ceramics specialization, plus wood carving and instrument making. When a task asks for clay, wood, paper or fabric, I have handled the real thing — I know how it breaks, glazes and catches light. "Garrafas do Conhecimento" closed the loop: wheel-thrown pieces digitized, rebuilt in 3D, 3D-printed and placed in VR.