EDUARDO RIBEIRO · BLENDER 3D

Blender artist who knows what a wrong mesh looks like.

3D generalist and AI engineer from Belo Horizonte, Brazil. I model, texture, light and render in Blender (Cycles and EEVEE) and Unreal — and I teach it, which means I write workflows other people can follow. Available for remote, asynchronous AI-training and freelance work.

[email protected]

For AI training and evaluation teams

Production Blender

  • Hard-surface and product modeling
  • Clean topology and retopology
  • Modifier stacks, UV unwrapping
  • Materials, shading, lighting
  • Rendering in Cycles and EEVEE

Spotting what is broken

  • Bad topology and n-gons
  • Shading and flipped normals
  • Non-manifold geometry
  • Scale inconsistencies
  • Game-ready optimization

Writing it down

  • Step-by-step workflow documentation
  • Task briefs scoped to be verifiable
  • Years teaching 3D to classes of all ages
  • Builds AI products (audio description, mobile app)
  • Self-directed, async, remote

Selected work

Interior scene rendered in Unreal EngineInterior look-dev — Unreal
Lighters product renderLighters — product render
Time bomb game assetTime bomb — game asset
Yogurt packaging renderYogurt — packaging
PicPay campaign terminal on street mediaPicPay — national campaign
Ceramic bottles digitized for VRCeramics → 3D → VR
Wood fibers and 3D printWood, fibers, 3D print

I know the materials I render.

Fine Arts degree from UFMG with a ceramics specialization, plus wood carving and instrument making. When a task asks for clay, wood, paper or fabric, I have handled the real thing — I know how it breaks, glazes and catches light. "Garrafas do Conhecimento" closed the loop: wheel-thrown pieces digitized, rebuilt in 3D, 3D-printed and placed in VR.

Track record